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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Their leather armor is often decorated with twisting vines, animal imagery, preserved flowers, and other natural craftsmanship. In our last issue, we showed off Nicholas's progress on the details he's added to give this NPC the signature Keozan look. Bianca wasn't the only modeler working on props this sprint.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

There's a specific role the damaged piece plays in the Kristala demo's core storyline, and it coincides with an NPC we've been keeping under wraps up until this point. Unsurprisingly, Joe, Cass, and Hassan weren't the only modelers working on replacement props for The Dalamase this sprint. Take a look.

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. Here's a look at just some of the props Harold was able to complete this month.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

With revamped weapons well underway thanks to James, another of our talented artists, Amanda, worked on revising the concept for an important merchant NPC that will help you score all the wares and goods you need to complete your Raksaka Proving. How did they get here then, you might ask? link] Level Design.

Dev 52
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A day in the life of a narrative designer

Game Global

This is a clip of the Heider-Simmel animation. How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between.

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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs! Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #34

Astral Clock Tower Studios

Here's how it works: each month, we share all the progress every branch of development has made as they collectively work towards completing Kristala's vertical slice—from stunning concept art and 3D models to custom animations, level design, and everything in between. Refactored blueprints and fixed animation bugs.

Dev 52