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Introduction to Unity’s Animation System

Logic Simplified

Unity has a rich and sophisticated animation system for the game development process , also referred to as ‘ Mecanim ’. It is a powerful tool for game developers to create dynamic, true-to-life animations for characters, objects, and environments in their games.

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Everything You Need to Know About 3D Game Art Production 

iXie gaming

It combines art and technology, resulting in visually stunning and immersive game worlds that captivate players. To produce aesthetically appealing and engaging games, 3D game art creation blends art and technology.  Rigging : It’s about building a framework of bones and controls to allow the movement of 3D objects or characters.

Art 52
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A Breakdown for Budgeting: How to?

Filmustage

Then we suggest you take advantage of our pre-trained technology that will do all the most routine work for you in a matter of minutes! Each necessary element of the script will be highlighted in a particular color and sorted into the following categories: cast, props, locations, costumes, sound, etc. So your script is finished.

Prop 52
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The Spine Animation Story at Logic Simplified

Logic Simplified

Whoever thought Spine 2D animation reminds you of a paper doll craft, where you move all the body parts to create animations, was right! Spine is a 2D skeletal animation tool for game development and other animation projects. One, how Spine works as a great 2D animation software. How does it work? They create!

Animation 109
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What is AI art and how will it impact artists?

CG Spectrum

The ever-evolving technological landscape shows no signs of slowing down, so, as an artist, it's vital to build the skills that will allow you to adapt to whatever comes next. Another neural-network-based AI technology, DeepArt.io How will AI impact artists such as digital illustrators and concept artists ? Should artists use AI?

Art 73
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Even cooler, Neil is modeled after studio founder Allie's IRL late father, Neil, who had a penchant for all things animal and a deep love for the Grateful Dead. For some items in the old version of the Kristala demo, we used stand-in props from the UE4 marketplace as place holders until we could create our own, custom designs and 3D models.

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. Here's a look at just some of the props Harold was able to complete this month.

Dev 52