Remove Art Remove Cinematics Remove Point and Click Remove Puzzle
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

If you are planning to make the code cleaner at some point, it has to be because it gets difficult to work with it. At this point, many readers might have noticed that Godot was created to develop games this way. Common answers are: Everyone, e.g.: this is a nice puzzle, tower defense, casual, etc. Do not bother with design.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Arts The art of Cookie Run: Kingdom is core to the game’s global success. This chapter will investigate the art of Cookie Run: Kingdom , its origins, its characteristics, and its efforts to expand into new markets during globalization. Art Style To talk about the characteristics of this art style, we must start at its origin.

Baking 52
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Friday Questions #3

Grumpy Gamer

Holding true to the spirit of Maniac Mansion (dollhouse view, no close-ups or cinematic presentation (think about the difference between Maniac Mansion and DotT)) saved us a lot. If I do another point-and-click, I want to push what a point-and-click can be, but still staying true to the form.

Puzzle 52