Remove Art Remove Cutscenes Remove Fantasy Remove NPC
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The three most important qualities in an RPG

Keith Burgun

So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories.

Fantasy 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Only MMO like World of Warcraft and Final Fantasy 14 are still generally recognized by western gamers. Art: The Ordinary Makes Greatness Though Lost Ark is mediocre in art design, it is mature and full. Mediocrity means there is no obvious innovation in art and graphic design. Oily skin texture). The grand scene).

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Sandbox vs themepark

Raph Koster

It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. The state of the art has moved on so far that it’s hard to convey how important the idea of “let’s make these behaviors generic” was. Breadcrumbs, dialogue trees, cutscenes, progression paths. And crafting!

Sandbox 64