Remove Art Remove Lightmap Remove Pixel Remove Render
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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

This is a screenshot that displays the object-space position of each pixel as the color. That was fixed by reflecting the view-vector with the normal of the current pixel. It halves the resolution of the image until there's only one pixel left. The GLES2 backend is a forward renderer, that means each gets shaded once.

Pixel 52
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new Quake map: There's a Certain Slant of Light

Radiator Blog

If we faithfully followed the spirit of brutalism, we would only use solid colors or wireframe rendering. Technically from a game engine / rendering perspective, any use of textures is ornament. I'm proud of this moment, leveraging some recent dynamic lightmap tech built into Copper. Labor evokes thickness, depth, and mass.

Texture 52