GLES2 and GDNative, progress report #6
Mircosoft Game Dev
JUNE 5, 2018
This is a screenshot that displays the object-space position of each pixel as the color. That was fixed by reflecting the view-vector with the normal of the current pixel. It halves the resolution of the image until there's only one pixel left. The GLES2 backend is a forward renderer, that means each gets shaded once.
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