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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Let’s take the popular example of Candy Crush Saga , a level-based puzzle game.

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How to Create Video Game Atmosphere

Game Designing

Atmosphere, when done right, can turn the bundle of programming, art, and sound that we call a video game into something so much more than the sum of its parts. Rather, the ‘atmosphere’ of any game is a combination of many things: art, sound, post-processing effects, story, dialogue, and more. All of this can add to the atmosphere.

Games 136
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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

I went through a Bachelor of Creative Arts, and then through Film School, all looking for bigger and better art forms. Painting or art I could work on everyday, but I felt it wasn’t broad enough. Solve puzzles and wander your way across the iris, and through the life, of Impressionist painter Claude Monet.

Dev 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

I went through a Bachelor of Creative Arts, and then through Film School, all looking for bigger and better art forms. Painting or art I could work on everyday, but I felt it wasn’t broad enough. Solve puzzles and wander your way across the iris, and through the life, of Impressionist painter Claude Monet.

Dev 104
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

link] Concept Art. Much like our concept art team, our 3D modelers put in a ton of work this sprint to create fresh designs that will replace a bunch of the existing assets featured in the Kristala demo. After nailing the painting and texturing in Maya for the lantern, Joe then worked on properly setting up this model in Unreal Engine.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. Are you ready to get dark, dear friends? Trust us.we've got you covered.

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Concept Art. We especially love the scale-like indentations Bianca has started to add and we can't wait to see how he looks with painting and textures. The texturing featured in the below video is just a stand-in, but you can see how this plugin helps us better tame this feline fur. Let's dive in. 3D Environmental Design.

Dev 52