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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Let’s take the popular example of Candy Crush Saga , a level-based puzzle game.

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3D Art Styles For Games

Moonmana

You may wonder what kind of game art will suit your project, highlight its essence, and meet the purpose. . 3D art styles have always been extremely popular among game artists and players. 3D game art provides highly realistic and stunning visual representation. The development of 3D art games is a multi-stage process.

Art 52
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new Quake map: "Heart Like A Bird's Nest"

Radiator Blog

This jam placed specific constraints on submissions, asking designers to map for a "slot" with a specific texture theme and weapon progression. So I blocked out some simple rooms above the existing arenas, to serve as a short entry puzzle area ("Quake puzzle" = you have to press a button to open a door) with a bit of exploration.

Co-op 52
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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

I went through a Bachelor of Creative Arts, and then through Film School, all looking for bigger and better art forms. Painting or art I could work on everyday, but I felt it wasn’t broad enough. Solve puzzles and wander your way across the iris, and through the life, of Impressionist painter Claude Monet.

Dev 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

I went through a Bachelor of Creative Arts, and then through Film School, all looking for bigger and better art forms. Painting or art I could work on everyday, but I felt it wasn’t broad enough. Solve puzzles and wander your way across the iris, and through the life, of Impressionist painter Claude Monet.

Dev 104
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

He was able to finish modeling all three sets before getting started on some seriously impressive texturing. Here's a look at the models for the third set of Jhacanda houses, as well as a look at the texturing Cass started for the first set of houses. We can't wait to see these textured! Check it out!

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

This month, Cass was able to fully texture all three sets of Jhacanda tree houses and officially cross this ongoing task off his to-do list. We're looking forward to seeing how Cass textures this beast of a model once he's done crafting it. Here's an update on the textures for the outdoor table and leaf shade Karena created.

Dev 52