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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Donations and corporate grants play a vital role in enabling us to develop Godot at this sustained pace, since they are our only source of income, and are used 100% to pay developers to work on the engine. Physics: KinematicBody improvements in 2D and 3D. Dynamic BVH for Godot Physics 2D. Lossless WebP encoding. million TiB.

UX 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

The beta comes with a work-in-progress conversion tool that does part of the conversion work from 3.x but a lot of manual work is still to be expected. The illustration picture for this article is a screenshot of Wojtek Pe 's Forest scene demo made in Godot 4.0 For more information see the article introducing sky shaders.

Beta 52