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Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works. It only explains the reasoning for which Godot went with its current architecture. It only explains the reasoning for which Godot went with its current architecture.

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GSoC 2019 progress report #2

Mircosoft Game Dev

This second progress report is shorter so we can fit everything in one article. I managed to fit everything into the inspector and this is what it currently looks like: Transitioner has a default BPM which is used when a clip doesn't have an imported tempo. else { stop(); } }. The user activates the transition they want to use.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Or continue reading to take a look at what's new. The illustration picture for this article is a screenshot of Wojtek Pe 's Forest scene demo made in Godot 4.0 In this article we highlight some of the new features we are most excited about. There is way too much to include here, so please take a look yourself and have fun!

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