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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine team to showcase the engine’s capabilities of making heavy 3D games and boost community learning motivation. In the Assets window, you can see three folders: assets, internal, and pipeline. It includes three passes.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. Additional funding will enable us to hire more core developers to work full-time on the engine, and thus further improve its development pace and stability.

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FBX importer rewritten for Godot 3.2.4 and later

Mircosoft Game Dev

This work involved adding support for the FBX 3D asset exchange format to Godot. The first version of our FBX importer was added in Godot 3.2 , and relied on the Open Asset Importer library ( Assimp ). Maya is one of the most used 3D assets creation tools in the game industry, and IMVU needed good support for its FBX files.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

They won the Technology and Engineering Emmy® award for excellence and engineering creativity. One of the common comments Unity users make, especially when it comes to adding Cinemachine as a plug-in, is that the program doesn’t seem to hang or lag, even when you have a number of experiments running, especially while importing assets.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

Both games were incredibly successful and powered by humongous content machines that could deliver maps, weapons, modes, and items at a regular cadence, thanks to a combination of large teams and a low bar for asset fidelity and design complexity. Lightspeed came in with a mobile rendition of a single player campaign mission.

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