Godot 3.3 has arrived, with a focus on optimization and reliability
Mircosoft Game Dev
APRIL 21, 2021
Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality. In the current state, the new importer works quite well for FBX assets authored in Autodesk Maya.
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