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Mesh Baking Your Assets (With Ian Deane)

The GameDev Guru

This famous Unity asset lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate. Today, I had the pleasure to interview Ian Deane, the developer behind Mesh Baker. Let's see what he has to say.

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset.

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering. Baking)Divide the area into a certain number of culling blocks, and use the ray searching algorithm to pre-record the visible models of different blocks in the editor. Bake : Click to bake.

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

Main Character Camera Open assets/resources/obj/player-tps.prefab , locate to player-tps/camera_root/camera_player , and you can see it has a CameraSetting component with the value of Pipeline property set to main. In the Assets window, you can see three folders: assets, internal, and pipeline. It includes three passes.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

As shown in the picture above, when you open the Cocos Cyberpunk project, you will see the folders in the Assets window at the left bottom corner of Cocos Creator. 2、LightFX The lightmaps generated by the Lightmap Baking System will be automatically stored in this folder, and there is no need to manually modify the contents inside it.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Due to the limitation of the 2D models, showing a different angle of a character requires new art assets instead of a simple angle change in a 3D game. The animation and art assets in Cookie Run: Kingdom not only win in quantity but also in quality.

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Game Development – New Resources from GTC 21

Nvidia

Collaborative Game Development using Omniverse This session is a deep dive on how to leverage Omniverse, using new asset collaboration tools USD and MDL for game development. You’ll learn how to leverage Nucleus for collaboration, AI for asset tagging, and USD and MDL for ground truth content creation and lighting using ray tracing.