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Getting started with HaxeFlixel in 2021

Radiator Blog

The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. Instead of MonoBehaviour, most of your scripts inherit from FlxSprite (or FlxNestedSprite if you need to parent sprites to each other) instead. and no WASM.)

Sprite 52
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D20 RPG – Positional Awareness

The Liquid Fire

Because of the grid-based nature of my game, I position my sprites at whole number coordinate positions like "(2, 3)". The collider for my characters was intentionally scaled down just a bit, to help avoid unintended physics collisions from adjacent units. I added the "results" array field for that purpose.