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The Ultimate Assets and Sounds Humble Bundle

Game From Scratch

The Ultimate Assets and Sounds Humble Bundle. The Ultimate Assets and Sounds Humble Bundle is a collection of game development related assets from the GameDev Marketplaces. As with all Humble Bundles … The Ultimate Assets and Sounds Humble Bundle Read More. GameFromScratch.com.

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How To Draw Pixel Art

DameDev.tv

The beauty of pixel art is the simplicity of it and how you can create professional looking assets with very little practice and time. However, when it comes to pixel art, changing light direction on flipped sprites/characters isn’t that important. Should Pixel Art Backgrounds Be Created With Tiles or Created Whole? (1:17:21

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

The first thing to download will be the sprites and textures from the original tutorial. This is a resized and scaled version from this CC0 art set from OpenGameArt.org [link] Create Materials As with the animation scripts, I’ll put off slicing the sprites until we need it for the UI portion. Under UV1 we need to set the scaling.

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Top Emerging Free Game Development Tools and Trends!

Big Games

Dimensions: This platform focuses on AI-powered 3D asset creation. Free 3D Asset Libraries Sketchfab: This vast platform hosts a staggering collection of free and paid 3D models, textures, and animations from various creators. Browse by category, search by keyword, or filter by license type to find assets that fit your needs.

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D20 RPG – Board

The Liquid Fire

A lot of people asked about making 2D maps and how to use different types of tiles like water vs dirt. For this lesson I created a couple of simple images to use for tile maps. This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point.

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D20 RPG – Combatants

The Liquid Fire

Overview This lesson is focused on adding some art assets to represent our combatants. We will add animated sprites to represent both a hero and monster. We will also provide a tile based room for them to fight in. It includes a collection of prefabs, scripts and sprites that we can use to play with.

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D20 RPG – Pathfinding

The Liquid Fire

In that project, we had some unique challenges thanks to a non-square board where tiles were optional. In addition we had to consider tile heights – and whether or not a unit could jump as high as needed. In contrast, the pathfinding in this lesson will be for a 2D square board with no missing tiles.

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