Remove Asset Remove Content Remove Playtesting Remove Prototyping
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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). Procedural generation of game content by computer software is therefore becoming more and more important as a design technique. What was the Thesis about?

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The first question around non-PVP content (single player campaign, Zombies) was resourcing: non-PVP content required the most development heads and was the least retentive in the long term, since players tended to not return after completing it.

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Istanbul Gaming Summit 2023

Deconstructor of Fun

Hofree said that she was excited by AI for prototyping, brainstorming and personalising the experience for every player, and Haussila said he was interested in using AI tools to speed up some developer processes. He finished off by reminding markers to refresh their ads no more than every quarter, removing low-performing assets.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

I first prototyped it back in 2019, but I didn't really know how to finish it. CONTENT WARNING 1: I mention a suicide from a century ago. CONTENT WARNING 1: I mention a suicide from a century ago. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019.

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