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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Learn C# Unity uses C# as its primary scripting language. Familiarize yourself with key components such as the Scene view, Inspector window, and Project window to efficiently navigate and manipulate your game assets. Custom shaders Gain control over your game’s visual style and performance by creating custom shaders.

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Omniverse: Top Resources from GTC 21

Nvidia

On-Demand Sessions Introduction to RTX Technology and the Omniverse Platform Speaker: Vincent Brisebois, NVIDIA We introduce NVIDIA RTX technology at a very high level (Shaders, RT Cores and Tensor Cores), then introduce the Omniverse platform. We’ll show what USD is and how assets are constructed with it.

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GitHub Game Off and Godot are a winning combination

Mircosoft Game Dev

When you share screenshots or videos of your game on social media, please use the #GitHubGameOff hashtag as well as #GodotEngine , to show the community what great projects are being worked on! It's also included directly in the editor when you press the "Classes" and "Search Help" buttons in the script editor.

Alpha 52
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Get ready for the GitHub Game Off with Godot

Mircosoft Game Dev

When you share screenshots or videos of your game on social media, please use the #GitHubGameOff hashtag as well as #GodotEngine , to show the community what great projects are being worked on! Kudos to the first Godot user publishing an open source shader to achieve such an effect on our Asset Library :). Community tutorials.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

3D Asset Design. We can't wait to see this come to life even further as Nick continues working through his list of assets. After a little more research, Joe deduced that the only way to get a groom to match a model's base textures is to utilize the shader editor in UE4, which must be setup with some scripting in Maya.

Dev 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

You may have already seen some of this content on social media, in blog posts, or in alpha release notes. You can even create complex dynamic effects by writing custom shaders that operate on FogVolume nodes. is introducing sky shaders which allow users to create dynamic skies that update in real time (including reflections).

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