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Interview: Jordan Weisman on Adventure Forge

Game Daily

They can get right in and start creating, based on the assets and gameplay logic that’s already there. For a lot of our first time creators, we don’t anticipate them building their own universe. We anticipate them using one of the universes that we’ve created as a starting point. There’s no code.

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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. Bianca wasn't the only modeler working on props this sprint.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Once finished with the environmental concepts for the six clan capital cities, Harold then joined James in completing a few designs for items that still needed to be replaced with custom assets in the Kristala game build: Modular tunnel pieces. In-tact and broken Amulets. Check it out! 3D Modeling. Several intact and crumbling gravestones.

Dev 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

3D Asset Design. With the armor and character revisions completed, Nick moved on to a brand new task: a dungeon prop list! We can't wait to see this come to life even further as Nick continues working through his list of assets. Music is an important piece of the Kristala puzzle. Check it out! link] Sound Design.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

3D Asset Design. With Cass tackling Nasahara, one of our talented 3D Generalists, Karena, continued working through various models for 3D props and items found in the Nisargan capital city of Nisar. Music is an important piece of the Kristala puzzle. link] Sound Design.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

For some items in the old version of the Kristala demo, we used stand-in props from the UE4 marketplace as place holders until we could create our own, custom designs and 3D models. Music is an important piece of the Kristala puzzle. Here's a look at just a couple of the dwellings Hassan was able to create this sprint.

Dev 52
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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

3D Asset Design. To round out this sprint, Joe started working on a bunch of props that will be found in Nasonder. Music is an important piece of the Kristala puzzle. Plus, we'll introduce you to three of our newest talented dev team members too! Tune in next month to see what else Joe has up his sleeve. link] Sound Design.

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