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CGS 3D modeling students build incredible sets, characters, and props

CG Spectrum

Led by experts who've created assets on some of your favorite films and games, CG Spectrum's 3D modeling courses are ensuring students not only understand and know their craft but also the industry they'll be working in. Explore our courses and join the next intake! 3D MODELING COURSES.

Prop 52
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Top 10 Video Games With Best Graphics

Juego Studio

From these, graphics refers to all the visual elements in the game including the characters, environment, props, and other game assets. Good graphics, game mechanics, and game story are the three important factors that players look for in a good video game.

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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

The bulk discounts only really work if the things we're paying for can be reused multiple times though - the more specific an asset is (e.g. a kissing animation), the harder it is to reuse and the more expensive it tends to be relative to other assets. that might need to be created for certain specific cutscenes.

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Top 4 Scheduling Strategies for Indie Filmmaking on a Tight Timeline

Filmustage

The filmmakers embraced the constraints of a tight shooting schedule, turning the limitations of their production into a unique storytelling asset. Its capabilities include rapid script breakdowns—identifying props, characters, and more in seconds. Scene from "Run Lola Run".

Indy 102
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Top 6 types of animation used in film, games, and advertising

CG Spectrum

That way, they can be animated without the background or other characters and props moving at the same time. 3D Animation is the art of bringing digital characters, vehicles, props, and full scenes to life in a virtual 3D space. You can create this animation style with real actors, clay figurines, or even toys and other props.

Film 52
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Hi there, I’m curious how hard is it to make an open world game that loads all off the assets/ props/npc’s ets. all at the same time? So basically the game ( the full game) is active in all direction without preloading or loading screens or popping things in to existence. It all exist at the same time everywhere… Even when the player lives the game. I know it sounds silly. But I really wanted to ask is it impossible because we don’t know how OR we luck the power of graphical hardware?

Ask a Game Dev

It’s possible, but if you had a full world’s worth of assets loaded and running, the game would either run at an unplayable frame rate or would be significantly reduced in visual fidelity. Nowadays we can do a lot with streaming data from disk into memory, most of which comes from being clever in optimizing what gets loaded when.

Asset 40
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Little Racer – 3D Art

The Knights of Unity

Almost every 3D asset is painted using only one atlas texture. Players are able to create their own tracks using road parts, obstacles and props. Majority of props work on the same principles as the rest of assets. Obviously that wouldn’t be enough if we didn’t apply different colors assigned to the players.

Art 52