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Mind Diver by Indoor Sunglasses “There are shockingly few games about love”

PreMortem.Games

“I thought that trying to piece together what happened in the past felt like a puzzle – a puzzle you could turn into a super emotionally powerful video game”, he says. ” imperfect photogrammetry One of the aspects Breum is most proud of in Mind Diver is how well the puzzles and the story complement each other.

Puzzle 240
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Escape the sinking ship in Globiss Interactive’s VR game Titanic: A Space Between

PreMortem.Games

“After we spent a few months playing around with lighting, we realized that we had reached a place where it was convincing enough to start adapting our assets to a more realistic style. 99% of our assets are self-modeled and textured, as we believe in creating a product that’s totally our own. Our creative process is a bit mixed.

Horror 115
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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

Kemppainen details the journey: “It starts with writing and coming up with a general outline of the story and the main puzzles. Next, I start generating assets for the game with AI, like locations, character designs etc.”

AI 190
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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

It allows players to instantly swap places with any physics based object which allows for some clever puzzling through the relentless levels. “We I approach painting the assets a bit like I would with traditional painting. Currently, we are in a phase where most of the art assets and the whole editor are pretty much done.

Pixel 141
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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

To get the cars drifting, Haman fixed a fundamental flaw in the Unity assets he used: “Two lines of nasty-hack later and the cars felt great and realistic.” I’m really very fast at creating artwork and assets. I’m not good with story telling or puzzle design, so combining some expertise would be nice.” But why work solo? “I

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Mobile is a big market as ae live service games. Downside of long running games is their file sizes balloon and this isn’t particularly friendly to the mobile platform. Any solutions to this problem the industry is working on?

Ask a Game Dev

This usually entails allowing players to play certain parts of the game without downloading the game’s full assets. This can be a mini-game, a puzzle, a practice dojo, a buy/sell/equip gear interface for the chosen mission, or even an elevator ride while the player listens to character conversations.

Mobile 52
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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Solve puzzles and wander your way across the iris, and through the life, of Impressionist painter Claude Monet. I still love to see how things work, and if they are broken I love the puzzle of how to fix it. You spent hundreds of hours painting all the art assets in the game. Especially an indie 2D side scroller puzzle game.

Dev 104