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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. 3D Asset Design. We can't wait to see these textured! Let's get immersed in the dark fantasy world of Kristala.

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. 3D Asset Design. Here's an update on the textures for the outdoor table and leaf shade Karena created.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

3D Asset Design. Now that both versions of the Cathedral models are complete, Cass can begin unwrapping the UV's before diving into the tedious texture work. This sprint, Karena was able to tackle the UVs and begin texturing. For now, let's leave reality behind and take a step into the dark fantasy world of Kristala.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Our concept artists aren't the only ones working hard to fully transition all the assets featured in the Kristala demo from their current state into pieces that better match the overall realistic aesthetic of our revamped demo level. Wanna see what this set looks like fully textured and detailed?

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Once finished with the environmental concepts for the six clan capital cities, Harold then joined James in completing a few designs for items that still needed to be replaced with custom assets in the Kristala game build: Modular tunnel pieces. In-tact and broken Amulets. Check it out! 3D Modeling. Several intact and crumbling gravestones.

Dev 52
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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

3D Asset Design. Once he's modeled all three sets, Cass will then begin the tedious texturing process for each one. This sprint, Karena was able to complete her model and begin texturing. Game Production / Rigging / Animation. Music is an important piece of the Kristala puzzle. link] Sound Design.

Dev 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Now that we're so close to completing the vertical slice for Kristala, our modeling team has been able to work ahead on assets for new levels and finish up some outstanding pieces still needed to fully finetune and detail Dalamase. link] Rigging / Animation. 3D Modeling.

Dev 52