Remove Baking Remove Collision Remove Data Remove Mesh
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Navigation Server for Godot 4.0

Mircosoft Game Dev

Runtime navigation mesh baking. Collision avoidance support. Now the NavigationRegion can be added during gameplay, and it's possible to change its transform or even bake the navigation mesh data at runtime. The agent is also responsible for avoiding collisions. Runtime baking. Let's try it!

Agent 52
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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

Multiple fixes to one-way collisions. glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). New AspectRatioContainer Control node.

Render 52
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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

Multiple fixes to one-way collisions. glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). New AspectRatioContainer Control node.

Render 52
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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Multiple fixes to one-way collisions. glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). New AspectRatioContainer Control node.

Render 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ).

Mesh 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ).

Beta 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ).

Mesh 52