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Navigation Server for Godot 4.0

Mircosoft Game Dev

Runtime navigation mesh baking. Collision avoidance support. Now the NavigationRegion can be added during gameplay, and it's possible to change its transform or even bake the navigation mesh data at runtime. The agent is also responsible for avoiding collisions. Collision avoidance dynamic map updates.

Agent 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Core: Handle corner cases for curve baking ( GH-69726 ). Core: Handle corner cases for curve baking ( GH-69726 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ).

Beta 85
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Core: Handle corner cases for curve baking ( GH-69726 ). Core: Handle corner cases for curve baking ( GH-69726 ).

Beta 75
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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. And for more advanced use cases, there is now also TextMesh to generate 3D meshes from font glyphs, so you can add Word Art to your scenes ;). and backported to 3.5.

Render 52
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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. And for more advanced use cases, there is now also TextMesh to generate 3D meshes from font glyphs, so you can add Word Art to your scenes ;). and backported to 3.5.

Render 52