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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Improved Inspector sub-resource editing. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Many fixes to one-way collisions.

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ).

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Release candidate: Godot 3.2.4 RC 3

Mircosoft Game Dev

A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support ). New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. Godot 3.2.4

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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ).

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Release candidate: Godot 3.2.4 RC 2

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Implement per-pixel transparency ( GH-51935 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). In-depth documentation is available.

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Implement per-pixel transparency ( GH-51935 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). In-depth documentation is available.

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