article thumbnail

The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces. With Cass tackling Nasahara, one of our talented 3D Generalists, Karena, continued working through various models for 3D props and items found in the Nisargan capital city of Nisar.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. Curious about Harold's process for building out each concept's composition?

Dev 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

Prop Hunt mode was developed by Raven for CoDO as a novelty mode inspired by the same mode in Ni-Zhan and Crossfire (inspired by Garry’s mod’s Prop Hunt experience) and then made its way (also courtesy of Raven) into MW Remaster in 2017. There was no concept of events or free/ earnable content.

Content 52
article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

They're small little bottles that blend-in with junk prop set dressing from a distance. The game says you must kill her first, like this, always -- and if she always dies so early, that means her concept doesn't get to interact with anyone else. And they usually do! Like 2-4 piles per arena. see screenshot above).