Remove Baking Remove Console Remove Game Engine Remove Lightmap
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Console support. For many years, when you read about Godot on the Internet, usual comments were along the lines of: "The 2D engine is very good, but 3D is still basic, lacking and nowhere comparable to XXX 3D or YYY Engine" Fortunately, this is no more. Console support. WebAssembly and WebGL 2.0

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Core: Fix sub-resource storing the wrong index in cache ( GH-49625 ). Core: Add detailed error messages to release builds (used to be debug-only) ( GH-53405 ).

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Core: Fix sub-resource storing the wrong index in cache ( GH-49625 ). Core: Add detailed error messages to release builds (used to be debug-only) ( GH-53405 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Core: Fix sub-resource storing the wrong index in cache ( GH-49625 ). Core: Add detailed error messages to release builds (used to be debug-only) ( GH-53405 ).

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Core: Fix sub-resource storing the wrong index in cache ( GH-49625 ). Core: Add detailed error messages to release builds (used to be debug-only) ( GH-53405 ).

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