Dev snapshot: Godot 4.0 beta 5
Mircosoft Game Dev
NOVEMBER 16, 2022
Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). Rendering: Add 2D shadows and canvas SDF to OpenGL3 renderer ( GH-67639 ). Rendering: Fix cluster_render.glsl failing on some Macs ( GH-67746 ).
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