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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). Rendering: Add 2D shadows and canvas SDF to OpenGL3 renderer ( GH-67639 ). Rendering: Fix cluster_render.glsl failing on some Macs ( GH-67746 ).

Beta 91
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). Rendering: Add 2D shadows and canvas SDF to OpenGL3 renderer ( GH-67639 ). Rendering: Fix cluster_render.glsl failing on some Macs ( GH-67746 ).

Beta 40
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Console support. For many years, when you read about Godot on the Internet, usual comments were along the lines of: "The 2D engine is very good, but 3D is still basic, lacking and nowhere comparable to XXX 3D or YYY Engine" Fortunately, this is no more. Console support. WebAssembly and WebGL 2.0

Render 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Core: Fix sub-resource storing the wrong index in cache ( GH-49625 ). Core: Add detailed error messages to release builds (used to be debug-only) ( GH-53405 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Core: Fix sub-resource storing the wrong index in cache ( GH-49625 ). Core: Add detailed error messages to release builds (used to be debug-only) ( GH-53405 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Core: Fix sub-resource storing the wrong index in cache ( GH-49625 ). Core: Add detailed error messages to release builds (used to be debug-only) ( GH-53405 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Core: Fix sub-resource storing the wrong index in cache ( GH-49625 ). Core: Add detailed error messages to release builds (used to be debug-only) ( GH-53405 ).

Mesh 52