New improvements for GPUParticles in Godot 4.0
Mircosoft Game Dev
OCTOBER 7, 2020
Additionally, a 3D vector field texture can be provided for use with vector fields generated in Maya or other tools. They are dynamic and can be moved around in real-time, colliding with any particle system which matches the cull mask. Baked SDF Collision. It bakes an area of a custom resolution as a signed distance field.
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