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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? What are the common technical pitfalls to avoid with regard to font choices, text string composition (especially regarding item names), baked-in text, etc? What is Narrative Design? If so, you probably want to be a game writer. Organization.

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Deathloop deconstruction / design thoughts

Radiator Blog

They're small little bottles that blend-in with junk prop set dressing from a distance. And they usually do! Like 2-4 piles per arena. but health pickups aren't big glowing breadcrumb items (unlike shooters today). see screenshot above). TUTORIAL The tutorial happens across 3 in-game loops.