Dev snapshot: Godot 3.2.4 beta 1
Mircosoft Game Dev
OCTOBER 21, 2020
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). CSG: Various bug fixes.
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