Remove Baking Remove Data Remove Game Engine Remove Lightmap
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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. Games exported with a ZIP data package could also trigger a crash on exit. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine. when exiting a project running from a ZIP data pack.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Core: Provide a getter for the project data directory ( GH-52714 ). Core: Add an option to make the project data directory non-hidden ( GH-52556 , GH-53779 ).

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Core: Provide a getter for the project data directory ( GH-52714 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Core: Provide a getter for the project data directory ( GH-52714 ). Core: Add an option to make the project data directory non-hidden ( GH-52556 , GH-53779 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Core: Provide a getter for the project data directory ( GH-52714 ). Core: Add an option to make the project data directory non-hidden ( GH-52556 , GH-53779 ).

Mesh 52
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

You can even store cinematography data so it doesn’t need to be coded directly to the Unity camera you are currently using. With that in mind, Cinemachine is a feature-rich plug-in that was also designed with game developers at the forefront of their thoughts. As of yet, there is no distributed baking.