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Introducing the new "last minute" lightmapper

Mircosoft Game Dev

The solution to these problems is to add support for a more traditional lightmapper (pre-baked light texture). The biggest challenge of this workflow is not the lightmap itself, but the fact that it should be easy to use (which is Godot's #1 design priority). The smaller this value, the bigger the lightmaps will be.

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. Games exported with a ZIP data package could also trigger a crash on exit. Editor: Fix editor crash when exporting profiler data ( GH-48917 ). when exiting a project running from a ZIP data pack. like all future 3.3.x API documentation updates.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed Toon shader data issue on iOS Wechat. Fixed the issue of snapping a rotated, scaled node would cause problems in the scene editor ● Fixed the possible incorrect cache data when editing materials. Fixed crash issue when baking high-precision Lightmap for the terrain. Fixed pre-backed AO calculation issue.

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The Convergence of all Entertainment

Game Dev Unchained

“ It feels great to not have to sit around waiting for hours to bake lightmaps. You don’t need a large budget or a data science degree to do this kind of thing anymore. Now we can get instant feedback and the art director can iterate faster than ever before.” Scott Knapp. Appfigures has made it affordable and simple!

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Lesson 6: Game Mode, Play Mode, and Scenes

Game Designing

And we’ll do lots of baking: Lightmaps with multiple Scenes Navmesh data with multiple Scenes Occlusion Culling data with multiple Scenes Lesson 6 Video Transcript Hey there everyone. Welcome back to another Unity tutorial.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

. • Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Editor • Support baking high-precision lighting maps to get a better baking effect. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately.

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Cocos Creator 3.8 Post-Process Shader Writing (2/2) Advanced

Cocos

The data for the node is stored in the context. The RenderGraph used in the Cocos engine is data-driven, collects the required RT resources per frame, and manages them in a unified way. Prioritize the scene to use lightmap to bake AO so that even if HBAO is turned off, the effect is still not bad. blitScreen(0).version();

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