Remove Baking Remove Data Remove Game Engine Remove Prototyping
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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). or earlier no longer works in 3.2.4

Beta 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ).

Beta 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). GLES3: Ensure that color values in Reinhard tonemapping are positive ( GH-42056 ). or earlier no longer works in 3.2.4

Render 52