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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ). tinyexr 1.0.0,

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). zstd 1.4.5).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

see recent devblogs on GDScript typed instructions , Complex Text Layout , Tiles editor , documentation , and 2D rendering improvements !), Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). tinyexr 1.0.0,

Beta 52
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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

New dynamic BVH for rendering and the GodotPhysics backends, which should fix some issues and improve performance significantly in games using a high number of dynamic objects. In this beta, the dynamic BVH is the default option for both physics and rendering. New dynamic BVH for rendering and the GodotPhysics backends (new in beta 6).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ). mbedtls 2.16.9,

Beta 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

New dynamic BVH for rendering and the GodotPhysics backends. If you experience a regression in either physics or rendering, you can try these Project Settings to revert back to the previous Octree-based approach and possibly fix the issue. glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ).

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