Remove Baking Remove Development Remove Lightmap Remove Prototyping
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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

I'm happy to announce that, starting today, I will be working as a full-time Godot developer! release, and should make lightmaps a viable option for 3.2. Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. This is Joan speaking. A bit about me.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.3 , after more than 7 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, game design and development, and directors working with virtual cameras. It completely transforms the landscape of game development, digital animation, and especially in-game camera systems. What Is Unity Cinemachine?

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1 ! Donations have played a vital role in enabling us to develop Godot at this sustained pace. Use baked lightmaps instead. Thanks to all of you patrons from the bottom of our hearts!

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