Remove Baking Remove Mesh Remove Prototyping Remove Texture
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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). GLES2: Various improvements to 2D batching ( GH-42119 ).

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). GLES2: Various improvements to 2D batching ( GH-42119 ).

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). GLES2: Various improvements to 2D batching ( GH-42119 ).

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Use baked lightmaps instead. After several months of deliberation and prototypes, we settled on a really good approach to axis mapping , courtesy of Gilles Roudiere ( Groud ). Godot now supports 2D meshes , which can be used from code or converted from sprites to avoid drawing large transparent areas. Revamped filesystem dock.

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