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Theia Interactive Generates Realistic and Interactive Scenes with DLSS and RTX Global Illumination

Nvidia

Theia is known for pioneering the use of real-time rendering for non-game mixed reality and interactive development. Because the lighting is baked in, it’s difficult to test out multiple lighting scenarios. So pre-baking all of those options would have been nearly impossible. And DLSS makes real-time ray tracing possible.

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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

Branch offers all of the benefits of mainline UE4.26, while providing some additional features: Faster ray tracing NVRTX includes a number of improvements to ray tracing performance. Hybrid Translucency Another way to do ray traced translucency, with greater compatibility, speed and rendering options.

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New NVIDIA Updates for Unreal Engine Developers

Nvidia

UE4 plugin (Download here ) Leveraging the power of ray tracing, RTXGI provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. It gives you the performance headroom to maximize ray tracing settings and increase output resolution.

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Q&A: Looking Back to When 1997’s Quake II Got a Path Tracing Update

Nvidia

As I look back at the history of NVIDIA RTX, now with over 500 RTX games and applications powered by DLSS, ray tracing, and AI-enhanced technologies, I thought it would be a good time to sit down and talk with Alexey Panteleev , an NVIDIA engineer who worked closely on the Quake II RTX project. Any thoughts or suggestions to share?

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Try NVIDIA Game Development SDKs in the Interactive RTX Technology Showcase

Nvidia

RTX Technology Showcase project files are also available for further guidance and discovery of the benefits that ray tracing and AI brings to your projects. The ray tracing SDKs are available through NvRTX while DLSS is available as a UE 4.26

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

We’ve created a series of introductory videos for NVIDIA technologies in UE5 including: Deep Learning Super Sampling (DLSS) RTX Global Illumination (RTXGI) NVIDIA Reflex NVIDIA Omniverse Connector for UE5 The video below provides an overview for implementing ray tracing in Unreal Engine 5. Deep Learning Anti-Aliasing mode or DLAA.

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Game Development – New Resources from GTC 21

Nvidia

You’ll learn how to leverage Nucleus for collaboration, AI for asset tagging, and USD and MDL for ground truth content creation and lighting using ray tracing. Maximize these ray-tracing settings with DLSS, which will boost the frame-rate of the Attic scene while maintaining a high resolution.