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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

They can be rigged and animated, placed as a stationary object in a scene, combined with other assets to create a set/environment, simmed or destroyed, and used for shadows or holdouts. Texture baking Texture baking allows you to generate 2D texture maps from a 3D model's high polygon count and is a technique used particularly in video games.

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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

Control rigs for the crew and X-Wing models. Building Control Rigs for a crew member. For specific types of standardized movement, you can create a Control Rig in Unreal Engine, which is a rigged set of controls that you can grab and move to drive the movement of part of the model — a bit like the strings of a puppet.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

What’s even better and why more people would likely be interested in using the Unity Cinemachine is it’s not a standalone software program but a plug-in. It plugs directly into Unity’s software and provides the opportunity to get started right away. What If You Aren’t Using Unity? Unity Cinemachine In Action. Why We Love Cinemachine.

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

RTX Global Illumination (RTXGI) Leveraging the power of ray tracing, the RTX Global Illumination (RTXGI) SDK provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. Version 1.1.30 allows developers to enable, disable, and rotate individual DDGI volumes.