Remove Balance Remove Beta Remove Playtesting Remove Terrain
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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Alien Artifacts.

Balance 52
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Garrisons 2.0

Grid Sage Games

For Beta 12 I decided to include it on the patron feature voting list, and… it won. This might help spot areas I wanted to adjust, or at least offer a clearer picture of the total challenges and rewards possible in a given map as of Beta 11. Sample Garrison content list from Beta 11. or large (hard to fit the work in?),

Beta 52
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Teleportation Mechanics

Grid Sage Games

These offer very little control over direction, although based on their rules if you’re aware of the surrounding terrain you can possibly get a decent idea of where one might send you given your current position. TR & NEM So the first and primary form of teleportation is the original alien tech, Transdimensional Reconstructors.