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Yomi on Steam, Release Date: May 8th

Sirlin

Read on for all the latest updates in this version of Yomi, or check out this post on Designing Yomi to learn more about the game itself or this post about Game Balance and Yomi to see what goes into balancing hundreds of matchups. Yomi is a fighting game in card form and it's the competitive card game you should be playing.

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5 Reasons Why I Became Bullish on Blockchain Gaming

Deconstructor of Fun

Fighting Power Creep with Scarcity As the Lead Designer on Legendary: Game of Heroes , I invested a lot of time on our first few hundred heroes. As a Lead Designer for LEGENDARY I invested a lot of time on creating and balancing our first few hundred heroes. Fighting Purchase Regret with Ownership. Fighting Existential Dread.

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2021 Predictions #3 Top Mobile RPGs Will Go Cross Platform

Deconstructor of Fun

The effect of the release highlights the importance of balancing between releasing things quickly and testing. Fighting Games. All are the same within the Fighting games. While the genre is mature, there’s definitely space for massive fighting games - assuming that it would have sufficient RPG depth and a first-class IP.

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What Comes After Battle Royale and Why You Need to Know Vigor

Deconstructor of Fun

Nearly all major studios from NetEase to Tencent and Ubisoft are betting on survival-oriented extraction shooters as the next big thing on all platforms. The most important thing with Vigor is that it manages to maintain a balance between punishing survival of hardcore extraction shooters leading to a bit more accessible player experience.

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Yomi Coming to Steam

Sirlin

Yomi is a fighting game in card form and it's the competitive card game you should be playing. Just like in a fighting game, you have to learn your character's strengths and weaknesses, read your opponents' tendencies, and land combos when you can. (It's already on iOS, the web , and in physical form.)

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Google x Deconstructor of Fun Istanbul Event: Highlights and Videos

Deconstructor of Fun

2022 predictions: Casual games will become more audience-led because of ATT Hypercasual will continue to see more hybrid IAP/ad monetisation and will become even more ‘Android first’ Midcore games will go increasingly cross-platform (particularly on PC).

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