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Yomi on Steam, Release Date: May 8th

Sirlin

Read on for all the latest updates in this version of Yomi, or check out this post on Designing Yomi to learn more about the game itself or this post about Game Balance and Yomi to see what goes into balancing hundreds of matchups. Yomi is a fighting game in card form and it's the competitive card game you should be playing.

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5 Reasons Why I Became Bullish on Blockchain Gaming

Deconstructor of Fun

Xsolla has dedicated tools that will help you create your own online commerce platform, improve your performance marketing and discoverability, and expand your game business on mobile and PC. Fighting Power Creep with Scarcity As the Lead Designer on Legendary: Game of Heroes , I invested a lot of time on our first few hundred heroes.

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2021 Predictions #3 Top Mobile RPGs Will Go Cross Platform

Deconstructor of Fun

Furthermore, the high production values allow RAID to capture an audience across platforms arguably better than a game that already looks poor on a small screen. With a PC launcher, Plarium has further extended the life-time of their hit title mitigating some of the impacts from IDFA depreciation. Fighting Games.

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What Comes After Battle Royale and Why You Need to Know Vigor

Deconstructor of Fun

Xsolla has dedicated tools that will help you create your own online commerce platform, improve your performance marketing and discoverability, and expand your game business on mobile and PC. The winners are decided, both on PC/Consoles (Warzone, Fortnite, Apex Legends) and on mobile (PUBG Mobile, Free Fire, and Call of Duty).

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Yomi Coming to Steam

Sirlin

Yomi is a fighting game in card form and it's the competitive card game you should be playing. Just like in a fighting game, you have to learn your character's strengths and weaknesses, read your opponents' tendencies, and land combos when you can. Runs natively on Mac, PC, and Linux (new!)

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Google x Deconstructor of Fun Istanbul Event: Highlights and Videos

Deconstructor of Fun

2022 predictions: Casual games will become more audience-led because of ATT Hypercasual will continue to see more hybrid IAP/ad monetisation and will become even more ‘Android first’ Midcore games will go increasingly cross-platform (particularly on PC).

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