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Godot 3's renderer design explained

Mircosoft Game Dev

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. This document was written in hopes to find more developers that would like to help us write rendering code, as it explains the overall design. Running the whole graphics rendering in a separate thread.

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

DLSS uses advanced AI rendering to produce image quality comparable to native resolution, and in some cases even better quality, while only conventionally rendering a fraction of the pixels. Balancing quality and performance is done by controlling the game’s internal rendering resolution. Courtesy of JSFILMZ.

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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

This is a well-balanced team in terms of disciplines, covering software, design, and art. Instead, the path taken will render results that can fall in the entire spectrum between succeeding spectacularly or failing absolutely. So it makes total sense to explore going cross-platform and developing PC/console-exclusive games.

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