Remove Balance Remove Cutscenes Remove Fantasy Remove Mechanics
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The Lost Ark Has Found its Way

Deconstructor of Fun

Only MMO like World of Warcraft and Final Fantasy 14 are still generally recognized by western gamers. Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. In the later game, raid mechanisms become quite rich. This genre is getting marginalized in the West.

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Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

I would have played it sooner, but I was on this huge Final Fantasy kick (which is still ongoing, to be honest). The opening cutscene literally made me cry. In JRPGs, when the battles are fun, it’s actually usually that the party-building / character configuration mechanics are good. And the battles kind of suck.

Writing 52
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Deathloop deconstruction / design thoughts

Radiator Blog

This fighting game health mechanic is too fussy and unreliable for a busy shooter. and I think this balance tuning is intentional. Limited regen (e.g. No health potion inventory , big change from Dishonored / Prey. No hoarding / shopping trips. but you can only safely do this if you have 50% or more health already.