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Final Fantasy 7 Rebirth Review

Keith Burgun

I played Final Fantasy 7 Rebirth. Where Final Fantasy XVI kind of feels like “a bunch of white men growling at each other”, FF7 Rebirth is a very diverse world of colorful characters, almost all of which (Cloud being the exception) wear their heart and their personality on their sleeve. In general, I liked it.

Fantasy 105
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Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

One of the best examples on the market today is Blizzard’s portable take on its dungeon-crawling RPG, Diablo Immortal , which takes players on an epic fantasy adventure set between the events of Diablo II and III. Goddess of Victory: NIKKE features high-quality anime cutscenes. Storyline in Diablo Immortal.

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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

Thanks to a crazy head engineer with a god complex, ten thousand players are now playing an ultra-realistic fantasy game in a virtual world with real-world stakes. Not much else is said about the death mechanic in the other game worlds of the series. Cutscenes in an MMO? Worse, it can cause VR sickness. Knockback.

Art 52
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Secrets in Videogames

Keith Burgun

As I’ve gone through the Final Fantasy series recently , it’s notable that the games used to have secrets, and now, they pretty much don’t anymore. Final Fantasy IV In this spot in Final Fantasy IV , there are two visible rooms, and there’s a hidden passage that connects them, allowing the player to move between them.

Fantasy 52
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The three most important qualities in an RPG

Keith Burgun

So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories.

Fantasy 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Only MMO like World of Warcraft and Final Fantasy 14 are still generally recognized by western gamers. Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. In the later game, raid mechanisms become quite rich. This genre is getting marginalized in the West.

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Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

I would have played it sooner, but I was on this huge Final Fantasy kick (which is still ongoing, to be honest). The opening cutscene literally made me cry. In JRPGs, when the battles are fun, it’s actually usually that the party-building / character configuration mechanics are good. And the battles kind of suck.

Writing 52