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Five Bucks To Feel Like a God

The Bottom Feeder

It has the perfect amount of design. Once you’re really rolling, you can just stand still and watch huge waves of pixel dudes get threshed by your guns WWI-style. Of Course, It Has All the Other Crappe It's a game released in 2022, so of course it has to have all sorts of extras bolted on. There's no balancing.

Indy 82
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That Lonesome Valley as cowboy coin crusher

Radiator Blog

SPOILER WARNING: This post spoils what happens in my new game That Lonesome Valley. CONTENT WARNING: This post contains discussion of gay sex acts and some screenshots with obscured pixel art nudity. It's mostly "safe for work" even if the actual game is not. Balancing the weight of each system was difficult.

Pixel 52
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Making Lucid with Eric Manahan

Game Dev Unchained

The gaming world is filled with intriguing tales of passion, dedication, and transformation. This time, the narrative revolves around Eric Manahan , the former architect who found solace in pixelated characters and captivating storylines. Eric’s foray into gaming began late one night in an architecture studio.

Indy 64
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The Future of Art & AI in Game Production

iXie gaming

AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities. In this blog, we’ll delve into the future of art and AI in game production, exploring the latest advancements, challenges, and potential industry-wide impacts.

AI 52
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QXR Studios accelerates game testing and development with Amazon GameLift Anywhere

AWS Games

Every aspect of the game’s development has been thoughtfully considered, from ensuring each card has a rich backstory to using a low carbon footprint blockchain and efficient cloud-based technologies like Amazon GameLift on Amazon Web Services (AWS). GameLift quickly became our server of choice and how we launched the game.

Studios 52
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2020 Predictions #2: What Happens When the Hypercasual Party Ends?

Deconstructor of Fun

This sort of elongated production process obviously has increased project cost ramifications, which only reinforces the above mentioned design evolution - more Hybridcasual! It leveraged its hypercasual core game design to center its marketing videos around, while also showcasing its more RPG elements in a light and fun way.