Remove Balance Remove Mechanics Remove Sandbox Remove Terrain
article thumbnail

Garrisons 2.0

Grid Sage Games

I’m reminded of Beta 11’s spicing up the main complex with Heavies and Cargo Convoys , though in this case it’s not just adding one or two new mechanics but instead about turning Garrisons into proper branch maps in terms of content distribution… Encounter Architecture. …alert level xD.

Beta 52
article thumbnail

We Dwell in Possibility as queer gardening simulation

Radiator Blog

Naked simulated AI people ("peeps") arrive and flow across the terrain. So I shifted direction to something more like Claude Shannon's Theseus (1950), a mechanical mouse that "learned" how to navigate a maze by flipping magnetic switches beneath the floor. It's a zoomed out perspective, it's not immersive, it's a simulation.