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Far Cry 6 – How Ubisoft Put Effort into Putting No Effort In At All

Game Errors

Putting Effort into Putting No Effort In At All Before tearing into this game for being one of the most low-effort games in the Far Cry era, one has to say that if this were a brand new game with a different title and from a different developer, you would praise its mechanics and some of its graphics and design.

Terrain 52
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Garrisons 2.0

Grid Sage Games

I’m reminded of Beta 11’s spicing up the main complex with Heavies and Cargo Convoys , though in this case it’s not just adding one or two new mechanics but instead about turning Garrisons into proper branch maps in terms of content distribution… Encounter Architecture. …alert level xD. If available, that is.

Beta 52
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We Dwell in Possibility as queer gardening simulation

Radiator Blog

Naked simulated AI people ("peeps") arrive and flow across the terrain. So I shifted direction to something more like Claude Shannon's Theseus (1950), a mechanical mouse that "learned" how to navigate a maze by flipping magnetic switches beneath the floor. It's a zoomed out perspective, it's not immersive, it's a simulation.