Maintenance release: Godot 3.0.1
Mircosoft Game Dev
FEBRUARY 25, 2018
Godot can now be started with --build-solutions on the command line. This will let you build C# solutions without starting the editor. It is now possible to scale an.obj mesh when importing. The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. This is helpful for CI pipelines.
Let's personalize your content