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Release candidate: Godot 3.4.1 RC 2

Mircosoft Game Dev

Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ).

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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ).

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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ).

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 5 and beta 6. Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ).

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

This beta 5 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 4 and beta 5 ( part 1 , part 2 ). Android: Implement per-pixel transparency ( GH-51935 ). Highlights.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). If you already reviewed the changelog for beta 6, you can skip right to the differences between beta 6 and RC 1.

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