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Cocos Creator 3.8 Community Beta is now available

Cocos

In this version, we have integrated several core post-processing features and basic post-processing effects into the Custom Pipeline listing below: Anti-Aliasing: FXAA & TAA Disable TAA Enable TAA Super Resolution: FSR Disable FSR Enable FSR Ambient Occlusion: HBAO Bloom Custom Color Grading Disabled Enabled Starting from 3.8,

Beta 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

branch, but it grew to become a feature-packed update well worth of opening a new stable branch. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. update to the 3.2

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Maintenance release: Godot 3.0.1

Mircosoft Game Dev

We have added many new features to the editor (and several to GDScript) in this release which we think will make your use of Godot even better. The 'server' platform is back as it was in Godot 2.1. A button has been added to the debugger to copy the error messages, useful for pasting them in bug reports or other community platforms.

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

release will provide a number of new features which have been backported from the 4.0 This beta 6 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 5 and beta 6.

Beta 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Today we are pleased to announce that the first beta for the much-anticipated release of Godot 4.0 The goal between now and the stable release will be to continue polishing the current feature set by fixing bugs and optimizing performance. the sooner we can start the next feature development cycle for 4.1! beta 1 now!

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

release will provide a number of new features which have been backported from the 4.0 With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches).

Mesh 52